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kuva tuotteesta on linkki tuotesivulle: Flames of War Rule Book, 2nd Edition (HC)
Flames of War Rule Book, 2nd Edition (HC)

With a thunderous crash another shell smashes into the wall above you, showering your trench with rubble. Looking around, your entire position resembles a cauldron of fire—every roof ablaze, black smoke billowing into the night sky. As the echo of the blast dies away the crack of rifle fire breaks out, and an ominous clanking and rumbling… Suddenly, out of the flames roars a Tiger tank! Leaping from your trench you run forwards. ‘Bazooka! Bazooka, now!’ Even as the din swallows your shouting, you see a trooper levelling his Bazooka at the great beast’s tracks. It may not be enough. You are in command. Take control. What are your orders? The world’s most popular historical miniatures game just got better! What’s Inside • Clearly laid out and easy to read rules with plenty of diagrams. • New Hard Cover with stitch binding. • Introductory guide to the Flames Of War game. • Rules for tanks, infantry, artillery, aircraft, snipers, reconnaissance, night fighting, fortifications, street fighting, and more. • Comprehensive movement rules, including diagrams and summeries. • Shooting rules covering all aspects of WWII combat that are fast to play and easy to understand. • Rules include Snipers, Flame-throwers, smoke ammuntions, infantry and vehicle weapons. • Fully revised assault rules. • Morale and command rules. • Artillery rules covering everything from guns, rockets and mortars. • Completely new Aircraft rules. • Reconnaissance rules. • Night fighting rules. • National characteristic rules for the US, German, British and Soviet armies. • Play small or large battles, multi-player and multi-company games. • 10 exciting Combat Missions detailing battlefield set-up and victory conditions! • Fortification and street fighting rules. • A guide to refighting famous historical battles. • Campaign rules and a complete Anzio campaign to play. 256 Page Hardback book

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45.00 €
kuva tuotteesta on linkki tuotesivulle: Flames of War Rule Book, Late War 4th Edition (HC)
Flames of War Rule Book, Late War 4th Edition (HC)

Lessons from the Front FAQ PDF Flames of War Missions Pack PDF The Flames Of War Rulebook contains everything you need to know to begin playing Flames Of War, just add some models, dice, tape measure, and a playing surface. The 4th Edition of Flames Of War is bigger (and smaller) than ever, with a new rulebook that is slimmer than previous editions but retains all the tactical challenges that you have come to expect from Flames Of War. This new rulebook has slimmed down by reducing the amount of unnecessary flavour text around the rules, and by dropping large numbers of special rules in favour of just stating their effect on the relevant unit cards. These unit cards are the other obvious change in the new version. In the new army books, every unit has a card listing its ratings such as its motivation, its skill, and how hard it is to hit, along with its speed in different circumstances, its weapons characteristics, and on the back the unit organisation, points cost, and relevant special rules. Because each card shows the scores needed for that unit to succeed in various things, we were able to replace lots of rules with simple stat changes. Despite the shorter rulebook and easier to learn and quicker to play system, the new version retains (and in many ways enhances) the tactical depth that drew players to earlier versions of the game. What’s Changed in the Reprinted Flames of War Rulebook? Battlefront have just released a reprint of the Flames of War rulebook to coincide with the launch of the new Late War period. You can tell it from the original printing because it no longer has the dates 1942 - 1943 on the cover. We took the opportunity to update a few things in the reprint, but in essence it’s exactly the same (the page numbering is identical — everything is just where it was), so there is no need to rush out and buy a new copy. Making It Late War The reprint has been given a late-war flavour with eight more pages of history covering 1944 and 1945, and some diagrams rephotographed with late-war models instead of the mid-war models in the original printing. The quick start guides, unit cards, and force building section now have a late-war flavour, but the content is identical. Artillery The Artillery section has two changes. The first is that we added the Salvo Template rules from the Mid War Eastern Front books into the main part of the artillery rules. The second is that we have made it explicit that tanks don’t get a +1 bonus to their armour for being over 16”/40cm range when hit by an artillery bombardment Assaults The Assault section has one change to how defensive fire forces tanks to fall back. Now all armoured tank teams are treated the same, regardless of their Top armour rating, so they need two tanks bailed out or destroyed to force them to fall back. Missions The changes to the mission sections bring the variations from the popular More Missions pdf into the core rulebook. We added the optional Battle Plans mission selector into the rulebook, and modified the way you hold objectives to match the More Missions pdf. Instead of checking if you have cleared away the enemy and hold the objective at the start of the turn, you check at the end of the turn, provided that you started the turn on the objective. We also modified Deep Reserves to reflect the differences between periods (echoing the change previously made in the Lessons From the Front FAQ) to reflect differing definitions of a battle tank over time. To fit the Battle Plans, we removed the design notes from the back of the book, so if anyone who has the reprinted book wants to read them, we’ve put a copy of them here: Special Rules The first printing only had special rules for the British and Germans, with a focus on the Mid War period. We added special rules for the Americans and Soviets in the reprint, as well as rules for the limited availability of German Panzerfaust anti-tank weapons, while removing some of the specifically Mid War examples from the British and German sections. Don’t worry if you plan on playing Mid War, all the rules are in the relevant books and on the back of unit cards anyway! In Closing As you can see, the changes are mostly just bringing some key things from the Lessons From the Front FAQ and the More Missions pdf into the core rulebook, along with giving more examples of national special rules. 128 p.

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27.00 €
kuva tuotteesta on linkki tuotesivulle: Flames of War: Colours of War (HC)
Flames of War: Colours of War (HC)

Welcome to the new edition of Colours Of War Everything that you loved about the original version just got bigger and better, growing from 88 pages to a massive 136 page tome. In 2015 we completely overhauled the way we approached painting guides with Colours Of War, which proved incredibly popular, to the point where, despite being reprinted a couple of times, it has been out of stock for a couple of years now. With that in mind, Pete approached me last year with the news that we had just signed a deal with Vallejo for them to release and supply our historical range of paints, and that we needed a new version of Colours Of War to go with it. This led to an updated version of Colours Of War, which has been a labour of love. Not content to do anything the easy way, we decided to not just update the book, but to expand and add in all the painting, modelling, and marking guides from all the Mid-war books that we have published since the original version of Colours Of War. Still not content, we decided to add and expand on the painting guides from all of the World War III: Team Yankee rulebooks, creating the most complete painting book we have ever made. Whether you have never painted before or have years of experience, this book is a tool to help you get the most out of your Flames Of War and World War III: Team Yankee models. Our books have always had basic painting guides, but we have never been able to provide as much information as we would have liked until now. Working with Vallejo has opened up a massive paint range that they have been developing and refining for decades. We have scoured their paint range and come up with a collection of sets that cover all of the basic colours you need to paint your armies for the tabletop. The Colours Of War book covers everything you need to get your army ready for gaming. There is a section covering painting techniques, as well as the theory of highlighting and shading. The Common Features section covers painting guides for all the items which every army needs - faces, weapons, tank tracks, etc., saving space in the national sections for more specific details and information. In the World War II section there are painting guides for Americans, Germans, British, Soviets, and Italians, consisting of painting guides, colour and marking references, and camouflage schemes. The World War III section contains painting and marking guides for all the nations currently in Team Yankee. The paint guides themselves are broken down into manageable step-by-step tasks, with most comprising no more than around four simple steps. This book will cover all your painting needs for both Flames Of War and Team Yankee

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23.00 €
kuva tuotteesta on linkki tuotesivulle: Fortress Europe: Late War Forces, 4th Edition (HC)
Fortress Europe: Late War Forces, 4th Edition (HC)

Fortress Europe contains all the lists you need to bring your Mid War forces over to Late War. This 124pg hardback book includes lists for American, British, German and Soviet Forces. Background on the war in Europe from January 1944 until its end in 1945. • Build an American M4 Sherman Tank Company, M5 Stuart Tank Company, Tank Destroyer Company, Armored Rifle Company, or Rifle Company. • Build a German Tiger Tank Company, Panther Tank Company, StuG Assault Gun Battery, Panzer III & IV Mixed Tank Company, Panzergrenadier Company, or Grenadier Company. • Build a British Sherman Armoured Squadron, Churchill Tank Squadron, Motor Company, or Rifle Company. • Build a Soviet T-34 or Hero T-34 Tank Battalion, KV Guards Heavy Tank Regiment, Churchill Guards Heavy Tank Regiment, M3 Lee Tank Battalion, Hero Motor Rifle Battalion, Motor Rifle Battalion, Hero Rifle Battalion, or Rifle Battalion. Fortress Europe is the first step on the journey from the battlefields of Normandy to the ragnarok of Berlin. It is the first Late War book written specifically for the latest version of Flames Of War. This book has three targets: * It’s the ideal place for a beginner to start their journey, giving them a sampler from four different nations. * It’s a great way to transition your Mid War army over to Late War. * It gives British, Soviet, and Eastern Front German players a place to start collecting their Late War forces until they get their own campaign books. For A Beginner Starting Their Journey Fortress Europe is a great sampler for a beginner just starting out as it covers the big four of Late War: Americans, Germans. British, and Soviets. This gives you the chance to see the types of equipment, the levels of training, and the play style of each army before deciding which to collect. It also has the added bonus of giving you valuable insights into the opposition you’ll face on the table top! For A Mid War Player Transitioning If you already have a Mid War army, you can probably use a lot of it as the basis of a Late War army. Fortress Europe includes all of the Mid War troops and equipment that can make this transition. The big difference between your Mid War army and its Late War incarnation will be the points. While infantry are pretty much the same points in both periods, tanks get a lot cheaper, so the American M4 Sherman tank goes from 8 points each as a pretty powerful Mid War tank, to less than 4 points each as a baseline Late War tank, even with better skill! The Tiger changes even more, dropping from a hefty 29 points as the super tank of Mid War, to just 12 points as a powerful, but certainly not unbeatable, Late War tank. At the top end though, the super tough Ferdinand tank-hunter still has exceptional armour and an exceptional gun, so its points only went down from 17 points to 13 points. At the bottom end, a patrol of three Luchs scout tanks went from 6 points to 5 points, since its function as a lightly-armed and lightly-armoured reconnaissance vehicle hasn’t really changed. These changes make the same army play quite differently. Your M4 Sherman tank company goes from being a handful of powerful tanks to a horde, your Panther tank company moves from the realm of super tanks to become a good medium tank, and so forth. There’s a lot to learn about how to handle your force in this brave new world and a lot of fun to be had doing so. For British and Eastern Front Players Late War will be a journey from the beaches of Normandy to the end of the war at Berlin. It will be an exciting adventure, but like anything worthwhile, it will take time to reach our destination. So, much as we’d love to be able to give every nation and theatre exciting new books right now, someone has to wait. Meanwhile, Fortress Europe gives British, Soviet, and Eastern Front German players the opportunity to start collecting their army and get some games in while they are waiting. What's In The Book Fortress Europe starts with a brief history of the second half of World War Two before diving into the big four of late war: Americans, Germans. British, and Soviets. Each of these has an introduction giving you an idea of their approach to this war, a guide to their most important tanks, their force diagram, their special rules, and then an extensive list of various formations that they can field. The book ends with a comprehensive two-page basing guide telling you how all of the different infantry teams and guns are based, and a catalog of the exciting new Late War products arriving in stores near you. 124pg hardback

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24.00 €
kuva tuotteesta on linkki tuotesivulle: Fortress Europe: The Intelligence Handbook for January - August 1944 (SC)
Fortress Europe: The Intelligence Handbook for January - August 1944 (SC)

This is far more than an update and represents the core late-war lists for every nation in the new format. Over two years has passed since late-war began and we have evolved how lists are presented and what goes in them. The break between the western and eastern fronts seemed an ideal time to do this and gave us a chance to not only back date the new gear that came into use on the western front but bring the Soviet force organisations into line with the series of books we have planned for them. It is time to update Festung Europa and bring it in line with the last two years of progression that intelligence handbooks have gone through. Enter: Fortress Europe! Fortress Europe contains the core forces that were in Festung Europa, but they have been given the modern equivalent of a makeover to bring them to that same standard as our current books. The first major change is the organisation diagrams for choosing your company have been changed to the new style. The second major change is that we have added in the new units that have appeared in all the handbooks from the last two years in their relative places. Now all the forces can use the new equipment, not just the divisions covered in the handbooks. The last major difference is that we have updated the Soviet section to bring it in line with the Eastern front books as you can see in Stalin’s Onslaught. Fortress Europe is a 160 page full colour book and will be the same price as Festung Europa. This makes it 12 pages larger than its predecessor. Due the extra space requirements from the new organisational charts, some of the lists from Festung Europa will be covered more completely in one of our future Divisional Handbooks, such as the Soviet Rota Razvedki which will be in our next Eastern Front book, Hammer and Sickle. If you keep an eye on our website you will also see some updated briefings from Festung Europa appearing over the next few months as well. Don’t worry if your favourite list is not in the new book. Fortress Europe does not replace Festung Europa but rather updates the lists within it. The forces in Festung Europa can still be fielded as valid Flames Of War forces so you are not forced to change anything should you not want to. It is simply a matter of making clear which book your force is from as it is either one or the other.

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30.00 €

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